![]() Hardcore fighting game fans might see this as a dumbing down of fight mechanics and diversity. ![]() One thing that the game tries to do is streamline the experience by using the same button inputs for character moves. Mobility is high in this game as well, thanks to ground and air dashing plus double and super jumps. You also have the ability to do recoveries as well as pull off well-timed counters when attacked. You have your normal and special moves that can be linked into combos, for example. You don't get the same level of polish or deep mechanics seen in games such as as Street Fighter but it's still solid. The action, meanwhile, is actually fun overall. It's pretty standard fighting game fare so don't expect the same kind of story depth seen in the light novels that the characters come from. The story uses a plot device common in many a dream matchup game in Japan, which basically involves a mysterious foe with the power to influence various realities. ![]() The result is a crazy 2D-fighting mishmash that's, at times, solid and also over the top. It's a proverbial smorgasbord of otaku favorites that include Kirito and Asuna of Sword Art Online, Shana of Shakugan no Shana, and even oddball choices such as Tomoka Minato from Ro-Kyu-Bu.
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